web and fix some solve issues
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parent
74e5365a2c
commit
4648a39c13
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,3 +1,5 @@
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venv
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.idea
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__pycache__
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__pycache__
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sensitive.py
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*.pyc
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8
lib.py
8
lib.py
@ -1,3 +1,5 @@
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import string
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DEBUG = False
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WORD_LENGTH = 5
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ROUNDS = 6
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@ -16,5 +18,9 @@ def cat_words(dictionary=DICTIONARY):
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# remove end of line
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word = word[:-1]
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# filter out five letter words
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if len(word) == WORD_LENGTH and all([letter.isalpha() and letter.islower() for letter in word]):
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if len(word) == WORD_LENGTH and all([letter in string.ascii_lowercase for letter in word]):
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yield word
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if __name__ == "__main__":
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print(len(list(cat_words())))
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2
play.py
2
play.py
@ -22,6 +22,7 @@ def build_letter_hint(guess, word):
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word_break[first_index] = BLANK
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return ''.join(letters_hints)
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def build_non_letter_hint(guess, word):
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non_letters_hints = ''
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for letter in guess:
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@ -29,6 +30,7 @@ def build_non_letter_hint(guess, word):
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non_letters_hints += letter
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return non_letters_hints
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def main_loop():
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word = random.choice([w for w in cat_words()])
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print(PLAY_INSTRUCTIONS)
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6
requirements.txt
Normal file
6
requirements.txt
Normal file
@ -0,0 +1,6 @@
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click==8.0.3
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Flask==2.0.2
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itsdangerous==2.0.1
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Jinja2==3.0.3
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MarkupSafe==2.0.1
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Werkzeug==2.0.2
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37
solve.py
37
solve.py
@ -3,22 +3,24 @@ import random
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from lib import cat_words, INSTRUCTIONS, BLANK, ROUNDS, DEBUG, DICTIONARY
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def remove_non_letters(word, non_letters):
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def remove_non_letters(word, non_letters, unconsumed_letters):
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for non_letter in non_letters:
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if non_letter in word:
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if non_letter in word and non_letter in unconsumed_letters:
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return True
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return False
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def remove_positional_letters(word, positional_letters):
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def remove_positional_letters(word, positional_letters, ):
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rv, unconsumed_letters = False, ''
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for pos_idx, positional_letter in enumerate(positional_letters):
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if positional_letter == BLANK:
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unconsumed_letters += word[pos_idx]
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continue
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if positional_letter not in word:
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return True
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if word[pos_idx] != positional_letter:
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return True
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return False
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rv = True
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elif word[pos_idx] != positional_letter:
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rv = True
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return rv, unconsumed_letters
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def remove_non_positional_letters(word, non_positional_letters):
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@ -34,12 +36,10 @@ def remove_non_positional_letters(word, non_positional_letters):
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def round_words(non_letters, all_positional_letters, all_non_positional_letters, dictionary=DICTIONARY):
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for word in cat_words(dictionary):
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skip = remove_non_letters(word, non_letters)
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if skip:
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continue
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skip = False
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# Find positional letters, e.g. a----
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for positional_letters in all_positional_letters:
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skip = remove_positional_letters(word, positional_letters)
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skip, unconsumed_letters = remove_positional_letters(word, positional_letters)
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if skip:
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break
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if skip:
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@ -49,6 +49,9 @@ def round_words(non_letters, all_positional_letters, all_non_positional_letters,
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skip = remove_non_positional_letters(word, non_positional_letters)
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if skip:
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break
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if skip:
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continue
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skip = remove_non_letters(word, non_letters, unconsumed_letters)
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if skip:
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continue
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if not skip:
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@ -142,18 +145,26 @@ def main_loop():
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print(word)
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def test():
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def find_word(search):
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for i, word in enumerate(cat_words()):
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if word == search:
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print(i)
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def do_test():
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assert [w for w in round_words('', ['----y'], ['-----'], dictionary=['slily'])] == ['slily']
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assert [w for w in round_words('', ['----y'], ['y----'], dictionary=['slyly'])] == ['slyly']
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assert [w for w in round_words('', ['---yy'], ['y----'], dictionary=['slyyy'])] == ['slyyy']
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assert [w for w in round_words('', ['---yy'], ['-----'], dictionary=['slyyy'])] == ['slyyy']
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assert [w for w in round_words('', ['-y---'], ['--y--'], dictionary=['sysys'])] == ['sysys']
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assert [w for w in round_words('nu', ['-o-ns'], ['-----'], dictionary=['towns'])] == ['towns']
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def main():
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test()
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do_test()
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main_loop()
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if __name__ == "__main__":
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# find_word('towns')
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main()
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22
templates/game.html
Normal file
22
templates/game.html
Normal file
@ -0,0 +1,22 @@
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{% include "layout.html" %}
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{% block body %}
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<a href="{{ url_for('home') }}">home</a>
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<hr>
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<ul>
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{% for guess in guesses %}
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<li>
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{% for letter, color in guess %}
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<span class="letter" style="color:{{ color }};">{{ letter|upper }}</span>
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{% endfor %}
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</li>
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{% endfor %}
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</ul>
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{% if state_playing %}
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<form method="post" action="{{ url_for('make_guess') }}">
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<input maxlength="5" minlength="5" size="5" name="guess" autofocus autocomplete="off"/>
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<input type="submit">
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</form>
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{% else %}
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<p>{{ state }}</p>
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{% endif %}
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{% endblock %}
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9
templates/home.html
Normal file
9
templates/home.html
Normal file
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{% include "layout.html" %}
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{% block body %}
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<a href="{{url_for('init_random_game')}}">Random game</a>
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<form method="post" action="{{url_for('init_deterministic_game')}}">
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<label>Predefined (0 to {{ num_games }})</label>
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<input type="number" min="0" max="{{ num_games }}" name="game_id" autofocus/>
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<input type="submit">
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</form>
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{% endblock %}
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47
templates/layout.html
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47
templates/layout.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>pi2-wordle</title>
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<style>
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body {
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font-family: monospace;
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background-color: black;
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font-size: 26px;
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color: white;
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}
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ul {
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list-style-type: none;
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margin: 10px;
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}
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ul li {
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margin-bottom: 30px;
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}
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.letter {
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background-color: black;
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border: 1px solid grey;
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padding: 10px;
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}
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input {
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font-family: monospace;
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padding: 10px;
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font-size: 26px;
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}
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</style>
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</head>
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<body>
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{% with messages = get_flashed_messages() %}
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{% if messages %}
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<ul>
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{% for message in messages %}
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<li style="color:red;">{{ message }}</li>
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{% endfor %}
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</ul>
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{% endif %}
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{% endwith %}
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{% block body %}{% endblock %}
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</body>
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</html>
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133
web.py
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133
web.py
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import random
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from string import ascii_lowercase
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from flask import Flask, render_template, session, request, redirect, url_for, flash
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import sensitive
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from lib import cat_words, ROUNDS
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from play import build_non_letter_hint, build_letter_hint
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app = Flask(__name__)
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app.config['SECRET_KEY'] = sensitive.SECRET_KEY
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NUM_GAMES = 4593
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GUESS_SPLITTER = '|'
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STATE_PLAYING = 'PLAYING'
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STATE_WIN = 'WIN'
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STATE_LOSE = 'LOSE'
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@app.route('/')
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def home():
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num_games = NUM_GAMES # len(list(cat_words())) - 1
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return render_template('home.html', num_games=num_games)
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def init_game(word):
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session['word'] = word
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session['guesses'] = ''
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session['state'] = STATE_PLAYING
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@app.route('/init/random')
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def init_random_game():
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word = random.choice([w for w in cat_words()])
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session['game_id'] = -1
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init_game(word)
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return redirect(url_for('random_game'))
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@app.route('/init/deterministic', methods=['post'])
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def init_deterministic_game():
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game_id = request.form.get('game_id')
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if not game_id.isdigit() or not 0 < int(game_id) < NUM_GAMES:
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flash("game_id must be between 0 and {}".format(NUM_GAMES))
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return redirect(url_for('home'))
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return redirect(url_for('init_deterministic_game_id', game_id=game_id))
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@app.route('/init/deterministic/<int:game_id>')
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def init_deterministic_game_id(game_id):
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word = [w for w in cat_words()][int(game_id)]
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session['game_id'] = game_id
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init_game(word)
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return redirect(url_for('deterministic_game_id', game_id=game_id))
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def resolve_guesses():
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word = session['word']
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guesses = session.get('guesses', '').split(GUESS_SPLITTER)
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guesses_colored = []
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for guess in guesses:
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non_letters_hints = build_non_letter_hint(guess, word)
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letters_hints = build_letter_hint(guess, word)
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colored_guess = []
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for pos, letter in enumerate(guess):
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if letter in non_letters_hints:
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color = 'grey'
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elif letters_hints[pos] == letter.upper():
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color = 'green'
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elif letters_hints[pos] == letter:
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color = 'yellow'
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else:
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color = 'grey'
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colored_guess.append((letter, color))
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guesses_colored.append(colored_guess)
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return guesses_colored
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def build_game_state():
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guesses_colored = resolve_guesses()
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return render_template('game.html',
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guesses=guesses_colored,
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state_playing=session['state'] == STATE_PLAYING,
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state=session['state'])
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@app.route('/random')
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def random_game():
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if 'word' not in session or 'state' not in session:
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return redirect(url_for('init_random_game'))
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return build_game_state()
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@app.route('/deterministic/<int:game_id>')
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def deterministic_game_id(game_id):
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if 'word' not in session or 'state' not in session:
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return redirect(url_for('init_deterministic_game_id', game_id=game_id))
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return build_game_state()
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@app.route('/guess', methods=['post'])
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def make_guess():
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if 'word' not in session or 'guesses' not in session:
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flash('need a word')
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return redirect(url_for('home'))
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guess = request.form.get('guess')
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if len(guess) != 5 and not all([x in ascii_lowercase for x in guess]):
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flash("Make a 5 letter guess.")
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return build_game_state()
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if guess not in cat_words():
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flash('Not in word list')
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return build_game_state()
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word = session['word']
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round = len(session['guesses'].split(GUESS_SPLITTER))
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if round >= ROUNDS:
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session['state'] = STATE_LOSE
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if guess == word:
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session['state'] = STATE_WIN
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session['guesses'] += '{}{}'.format(guess, GUESS_SPLITTER)
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if 'game_id' not in session:
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flash('no game_id')
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return redirect(url_for('home'))
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game_id = session['game_id']
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if game_id == -1:
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return redirect(url_for('random_game'))
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return redirect(url_for('deterministic_game_id', game_id=game_id))
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def main():
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app.run(debug=True)
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if __name__ == "__main__":
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main()
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