app constants
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app.py
100
app.py
@ -4,30 +4,49 @@ from string import ascii_lowercase
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from flask import Flask, render_template, session, request, redirect, url_for, flash
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import sensitive
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from lib import cat_words, ROUNDS
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from lib import cat_words, ROUNDS, WORD_LENGTH
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from play import build_non_letter_hint, build_letter_hint
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app = Flask(__name__)
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app.config['SECRET_KEY'] = sensitive.SECRET_KEY
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WORDS = list(cat_words())
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NUM_GAMES = len(WORDS) - 1
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GUESS_SPLITTER = '|'
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RANDOM_GAME_ID = -1
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KEY_WORD = 'word'
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KEY_GAME_ID = 'game_id'
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KEY_GUESSES = 'guesses'
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KEY_GUESS = 'guess'
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KEY_STATE = 'state'
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STATE_PLAYING = 'PLAYING'
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STATE_WIN = 'WIN'
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STATE_LOSE = 'LOSE'
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RANDOM_GAME_ID = -1
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COLOR_GREY = 'grey'
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COLOR_GREEN = 'green'
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COLOR_YELLOW = 'yellow'
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ERROR_GAME_ID_RANGE = "game_id must be between 0 and {}".format(NUM_GAMES)
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ERROR_NEED_WORD = 'need a word'
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ERROR_GUESS_LENGTH = "Make a {} letter guess.".format(WORD_LENGTH)
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ERROR_WORD_NOT_IN_LIST = 'Not in word list: {}'
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ERROR_NO_GAME = 'No game started.'
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def init_game(game_id, word):
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session['game_id'] = game_id
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session['word'] = word
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session['guesses'] = ''
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session['state'] = STATE_PLAYING
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session[KEY_GAME_ID] = game_id
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session[KEY_WORD] = word
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session[KEY_GUESSES] = ''
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session[KEY_STATE] = STATE_PLAYING
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def resolve_guesses():
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word = session['word']
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guesses = session.get('guesses', '').split(GUESS_SPLITTER)
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word = session[KEY_WORD]
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guesses = session.get(KEY_GUESSES, '').split(GUESS_SPLITTER)
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guesses_colored = []
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for guess in guesses:
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non_letters_hints = build_non_letter_hint(guess, word)
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@ -35,13 +54,13 @@ def resolve_guesses():
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colored_guess = []
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for pos, letter in enumerate(guess):
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if letter in non_letters_hints:
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color = 'grey'
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color = COLOR_GREY
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elif letters_hints[pos] == letter.upper():
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color = 'green'
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color = COLOR_GREEN
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elif letters_hints[pos] == letter:
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color = 'yellow'
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color = COLOR_YELLOW
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else:
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color = 'grey'
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color = COLOR_GREY
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colored_guess.append((letter, color))
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guesses_colored.append(colored_guess)
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return guesses_colored
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@ -51,14 +70,20 @@ def build_game_state():
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guesses_colored = resolve_guesses()
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return render_template('game.html',
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guesses=guesses_colored,
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state_playing=session['state'] == STATE_PLAYING,
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state=session['state'])
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state_playing=session[KEY_STATE] == STATE_PLAYING,
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WORD_LENGTH=WORD_LENGTH,
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KEY_GUESS=KEY_GUESS,
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state=session[KEY_STATE])
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# #############################################################################
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# ROUTES
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# #############################################################################
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@app.route('/')
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def home():
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num_games = NUM_GAMES
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return render_template('home.html', num_games=num_games)
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return render_template('home.html', num_games=num_games, KEY_GAME_ID=KEY_GAME_ID)
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@app.route('/init/random')
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@ -70,14 +95,14 @@ def init_random_game():
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@app.route('/init/deterministic', methods=['post'])
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def init_deterministic_game():
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game_id = request.form.get('game_id')
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game_id = request.form.get(KEY_GAME_ID)
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return redirect(url_for('init_deterministic_game_id', game_id=game_id))
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@app.route('/init/deterministic/<int:game_id>')
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def init_deterministic_game_id(game_id):
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if not 0 <= int(game_id) <= NUM_GAMES:
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flash("game_id must be between 0 and {}".format(NUM_GAMES))
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flash(ERROR_GAME_ID_RANGE)
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return redirect(url_for('home'))
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word = WORDS[int(game_id)]
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init_game(game_id, word)
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@ -86,43 +111,44 @@ def init_deterministic_game_id(game_id):
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@app.route('/random')
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def random_game():
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if 'word' not in session or 'state' not in session:
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if KEY_WORD not in session or KEY_STATE not in session:
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return redirect(url_for('init_random_game'))
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return build_game_state()
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@app.route('/deterministic/<int:game_id>')
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def deterministic_game_id(game_id):
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if 'word' not in session or 'state' not in session or ('game_id' in session and session['game_id'] != game_id):
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if (KEY_WORD not in session or KEY_STATE not in session or
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(KEY_GAME_ID in session and session[KEY_GAME_ID] != game_id)):
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return redirect(url_for('init_deterministic_game_id', game_id=game_id))
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return build_game_state()
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@app.route('/guess', methods=['post'])
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def make_guess():
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if 'word' not in session or 'guesses' not in session:
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flash('need a word')
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if KEY_WORD not in session or KEY_GUESSES not in session:
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flash(ERROR_NEED_WORD)
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return redirect(url_for('home'))
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guess = request.form.get('guess')
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if len(guess) != 5 and not all([x in ascii_lowercase for x in guess]):
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flash("Make a 5 letter guess.")
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return build_game_state()
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guess = request.form.get(KEY_GUESS)
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guess = guess.lower()
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if guess not in WORDS:
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flash('Not in word list: {}'.format(guess))
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if len(guess) != WORD_LENGTH and not all([x in ascii_lowercase for x in guess]):
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flash(ERROR_GUESS_LENGTH)
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return build_game_state()
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word = session['word']
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round = len(session['guesses'].split(GUESS_SPLITTER))
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if round >= ROUNDS:
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session['state'] = STATE_LOSE
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if guess not in WORDS:
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flash(ERROR_WORD_NOT_IN_LIST.format(guess))
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return build_game_state()
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word = session[KEY_WORD]
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round_i = len(session[KEY_GUESSES].split(GUESS_SPLITTER))
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if round_i >= ROUNDS:
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session[KEY_STATE] = STATE_LOSE
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if guess == word:
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session['state'] = STATE_WIN
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session['guesses'] += '{}{}'.format(guess, GUESS_SPLITTER)
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if 'game_id' not in session:
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flash('no game_id')
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session[KEY_STATE] = STATE_WIN
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session[KEY_GUESSES] += '{}{}'.format(guess, GUESS_SPLITTER)
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if KEY_GAME_ID not in session:
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flash(ERROR_NO_GAME)
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return redirect(url_for('home'))
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game_id = session['game_id']
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if game_id == -1:
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game_id = session[KEY_GAME_ID]
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if game_id == RANDOM_GAME_ID:
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return redirect(url_for('random_game'))
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return redirect(url_for('deterministic_game_id', game_id=game_id))
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@ -13,7 +13,8 @@
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</ul>
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{% if state_playing %}
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<form method="post" action="{{ url_for('make_guess') }}">
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<input maxlength="5" minlength="5" size="5" name="guess" autofocus autocomplete="off"
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<input maxlength="{{ WORD_LENGTH }}" minlength="{{ WORD_LENGTH }}" size="{{ WORD_LENGTH }}"
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name="{{ KEY_GUESS }}" autofocus autocomplete="off"
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style="text-transform:uppercase"/>
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<input type="submit">
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</form>
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<a href="{{url_for('init_random_game')}}">Random game</a>
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<form method="post" action="{{url_for('init_deterministic_game')}}">
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<label>Deterministic (0 to {{ num_games }})</label>
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<input type="number" min="0" max="{{ num_games }}" name="game_id" autofocus/>
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<input type="number" min="0" max="{{ num_games }}" name="{{ KEY_GAME_ID }}" autofocus/>
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<input type="submit">
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</form>
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{% endblock %}
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